How to Create Add-On Vehicles for GTA 5 - Modder Guide 2026

How to Create Add-On Vehicles for GTA 5 - Modder Guide 2026 for GTA 5

Create Add-On Vehicles for GTA 5 - Complete Modding Guide

Creating add-on vehicles for GTA 5 allows you to add entirely new cars, trucks, and bikes without replacing existing ones. This 2026 guide walks you through the entire process from 3D model to playable DLC pack.

Required Tools

Tool Purpose Required?
OpenIV File editing, model import/export Yes
Zmodeler 3 3D model conversion and editing Yes
3ds Max / Blender 3D modeling (optional for custom models) Optional
Photoshop / GIMP Texture editing (.ytd files) Yes
Text Editor Editing .meta configuration files Yes

DLC Folder Structure

Every add-on vehicle needs a proper DLC folder layout:

dlcpacks/[dlcname]/
├── content.xml
└── dlc.rpf/
    ├── x64/
    │   ├── levels/gta5/vehicles.rpf/
    │   │   ├── [vehicle].yft    (3D model)
    │   │   └── [vehicle].ytd    (textures)
    │   └── data/
    │       └── handling.meta
    └── common/data/
        ├── vehicles.meta
        ├── carvariations.meta
        └── carcols.meta

Step-by-Step Process

  1. Prepare the 3D model — Convert your model to GTA 5 format (.yft) using Zmodeler 3. Set up LODs, collision mesh, and vehicle bones
  2. Create textures — Export/create a .ytd texture dictionary with livery, interior, and detail textures
  3. Configure vehicles.meta — Define vehicle name, type, class, model info, and dashboard type
  4. Set up handling.meta — Configure physics: mass, drive force, braking, suspension, and traction
  5. Edit carvariations.meta — Define color combinations, wheel types, and extras
  6. Edit carcols.meta — Set available paint colors, livery count, and light settings
  7. Create content.xml — Register your DLC pack with the game
  8. Build dlc.rpf — Pack everything into an RPF archive using OpenIV
  9. Register in dlclist.xml — Add your DLC path to update/update.rpf/common/data/dlclist.xml
  10. Test in-game — Spawn using trainer or native call to verify everything works

Key vehicles.meta Settings

Parameter Description Example
modelName Model file name (.yft) mycar
handlingId Links to handling.meta entry MYCAR
gameName Display name (GXT entry) MYCAR
vehicleClass In-game category VC_SUPER
type Vehicle type VEHICLE_TYPE_CAR

Common Issues and Fixes

  • Vehicle invisible — Check .yft model hierarchy and LOD setup in Zmodeler
  • Game crash on spawn — Verify content.xml paths and dlclist.xml entry
  • No textures — Ensure .ytd name matches modelName in vehicles.meta
  • Handling issues — Double-check handlingId matches between vehicles.meta and handling.meta
  • Missing wheels — Set correct wheel type in carvariations.meta

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